Goal

Be the first player to reach 200 points across multiple rounds. Each round, you draw cards trying to build a high score — but draw a duplicate number and you bust, scoring nothing.

On Your Turn

Hit — draw another card. Stay — stop and lock in your points for the round.

The Deck

This isn't a normal deck. There's only one 1, two 2s, three 3s, all the way up to twelve 12s. Higher cards are more common — but also more likely to bust you.

Busting

If you draw a number card that matches one already in front of you — you bust and score zero for the round.

Flip 7 Bonus

If you collect 7 different number cards, you score a +15 point bonus and the round ends immediately for everyone.

Scoring

Normal Mode

Add up your number cards. Apply ×2 to the number sum if you have it. Then add any + modifiers. Finally add +15 if you flipped 7.

Vengeance Mode Vengeance

Add up your number cards (0–13). Apply ×2 or ×3 if you have it. Then apply ÷2 (round down). Then subtract any negative modifiers (score can't go below 0). Then add positive modifiers. Finally add +15 if you flipped 7.

Vengeance Mode Cards New

Number Card: 13

13 cards with value 13 are added to the deck — high reward but high bust risk.

Negative Modifiers: −2, −4, −6, −8, −10

These reduce your score. Applied after ÷2 but before positive modifiers.

÷2 Modifier

Cuts your number card total in half (rounded down). Applied before negative modifiers.

×3 Modifier

Triples your number card sum. Works like ×2 but bigger.

Winning

When at least one player reaches 200 points (or your custom target), the round finishes and the player with the highest score wins. Ties share the victory.

Got feedback, found a bug, or just want to say hi? We'd love to hear from you.

📧 hello@scoreflip7.com

This is a fan-made score tracker. Flip 7 is a game by Eric Olsen, published by The Op Games.

FLIP 7
Score Tracker
Classic Flip 7 — cards 0–12, positive modifiers only.

Players

200
FLIP 7 Round 1 Normal
Round 1 — Enter Scores

Score History