Goal
Be the first player to reach 200 points across multiple rounds. Each round, you draw cards trying to build a high score — but draw a duplicate number and you bust, scoring nothing.
On Your Turn
Hit — draw another card. Stay — stop and lock in your points for the round.
The Deck
This isn't a normal deck. There's only one 1, two 2s, three 3s, all the way up to twelve 12s. Higher cards are more common — but also more likely to bust you.
Busting
If you draw a number card that matches one already in front of you — you bust and score zero for the round.
Flip 7 Bonus
If you collect 7 different number cards, you score a +15 point bonus and the round ends immediately for everyone.
Scoring
Add up your number cards. Apply ×2 to the number sum if you have it. Then add any + modifiers. Finally add +15 if you flipped 7.
Add up your number cards (0–13). Apply ×2 or ×3 if you have it. Then apply ÷2 (round down). Then subtract any negative modifiers (score can't go below 0). Then add positive modifiers. Finally add +15 if you flipped 7.
Vengeance Mode Cards New
13 cards with value 13 are added to the deck — high reward but high bust risk.
These reduce your score. Applied after ÷2 but before positive modifiers.
Cuts your number card total in half (rounded down). Applied before negative modifiers.
Triples your number card sum. Works like ×2 but bigger.
Winning
When at least one player reaches 200 points (or your custom target), the round finishes and the player with the highest score wins. Ties share the victory.